Is using fonts created/exported from BMFont the only way to use bitmap fonts?

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:bust_in_silhouette: Asked By Aaron

For bitmap fonts, it seems the only files Godot accepts are the files created specifically using BMFont. Is that the case?

I ask since BMFont is Windows-only. Which I can handle with but it’s not ideal.

:bust_in_silhouette: Reply From: Aaron

I can confirm that the format is from BMFont.

Though I also noticed that on BMFont’s homepage there’s links to third party tools that also export fnt files. Including an [online converter] (requires Flash), an Adobe Air application, and a Java application.