Topic was automatically imported from the old Question2Answer platform.
Asked By
Freya
I am trying to use the WorldEnvironment Node but it seems I am doing something wrong, since no changes are showing up. I thought I would just drop a WorldEnvironment in my scenetree, assign an environment to it and tweak and I did just that but nothing looks different from before. I’m probably making a very basic mistake. if someone could point that out to me, that’d be great! I am using Godot 3.0 by the way. Also this is a 2D game, I hope that is not a problem.
Change the background_mode to Canvas and then set adjustments_enabled to true. This can be made in the inspector (Go to Background → Mode and then to Adjustments → Enabled).
I only added the WorldEnvironment to the Instancing Demo and changed some settings in the Environment resource and voila:
Thanks so much! It works great now!
Freya | 2018-02-06 13:39
No problem, I’m glad I could help.
You can mark the answer as accepted then.
rolfpancake | 2018-02-06 15:28
Oh Sorry! That was my first question so I didn’t know. I mark it as best know, I hope that’s what you ment
Freya | 2018-02-06 19:32
Yepp, thank you. So everyone of the helping guys here can see that this question is answered.
rolfpancake | 2018-02-06 22:46
Hey, still doesn’t work for me. I tried in a different game and it worked in there.