+1 vote

I am trying to use the WorldEnvironment Node but it seems I am doing something wrong, since no changes are showing up. I thought I would just drop a WorldEnvironment in my scenetree, assign an environment to it and tweak and I did just that but nothing looks different from before. I'm probably making a very basic mistake. if someone could point that out to me, that'd be great! I am using Godot 3.0 by the way. Also this is a 2D game, I hope that is not a problem.

in Engine by (32 points)

1 Answer

+3 votes
Best answer

Change the background_mode to Canvas and then set adjustments_enabled to true. This can be made in the inspector (Go to Background -> Mode and then to Adjustments -> Enabled).

I only added the WorldEnvironment to the Instancing Demo and changed some settings in the Environment resource and voila:

Scene Instancing with WorldEnvironment

by (1,026 points)
selected by

Thanks so much! It works great now!

No problem, I'm glad I could help.
You can mark the answer as accepted then. :)

Oh Sorry! That was my first question so I didn't know. I mark it as best know, I hope that's what you ment

Yepp, thank you. So everyone of the helping guys here can see that this question is answered.

Hey, still doesn't work for me. I tried in a different game and it worked in there.

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