Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | GunPoint |
So i made a dialog box which prints some things over time
extends RichTextLabel
var dialogue = ["Hello, this is my game"]
var page = 0;
func _ready():
set_bbcode(dialogue[page])
set_visible_characters(0);
func _on_Timer_timeout():
set_visible_characters(get_visible_characters()+1);
It works normally, no crashes but i get this error
Condition ‘cache_id.size < 1’ is true
It doesn’t affect the game, its just there. Any fix?
I tested that code and got no message in the Output window. Maybe is something else… do you have more code going on?
quijipixel | 2018-02-05 15:01
No, this is my entire code
GunPoint | 2018-02-05 18:26
And it appears in the debugger after running the game
GunPoint | 2018-02-05 18:26
And im using Godot 3.0 stable
GunPoint | 2018-02-05 18:27