So, I began practising Godot by recreating popular 2D games, which is working FINE. Now I am doing a game called Dune, which is popular in the Play Store. It has this one small visual feature I can't figure out. It's the trail, that bends and resizes relative to the velocity of the ball. I tried with particles, which kinda serves the actual purpose, but it's by far not the same. Any idea how to realize this in Godot?
You can see the effect in the YouTube video below.
Thanks for all your answers!