Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Carlos Pazuzu |
Well, I am programming a platformer and naturally need to check and handle collision between player and ground/walls. Method move_and_collide()
does the work, but surely I will need sliding properties of move_and_slide()
as when implementing proper gravity to act into kinematic game objects.
The problem is, the moving speed when I write move_and_collide(motion_vector)
and move_and_slide(motion_vector, Vector2(0, -1))
is really HUGE. The player moves too slow at the second method… why???