0 votes

Hello,
I'm trying to make a 2d platform game. My player is Rigidbody2D.
I have a function in player.gd to check if the ground is in group "GROUND", so that player can able to jump:

#ground check
func ground_check():
    if ground_detector.is_colliding():
        var body = ground_detector.get_collider()
        if body.is_in_group("GROUND"):
            return true
    else:
        return false
    pass

I have added group "GROUND" to a StaticBody2D, and it works. But when I try to add group "GROUND" to a Tileset (even the Tilemap), the player still can't jump.

Can anyone help me?

in Engine by (12 points)

1 Answer

0 votes

If I'm not mistaken, the problem is that the colliding body is the tile itself, so you should add the group "GROUND" to the tiles and not the tileset or the tilemap. Hope this helps!

by (32 points)
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