+1 vote


I have an Area2D, that's inside a CanvasLayer, because I don't want it to be affected by the camera. Then I set the space for the Area2D, which is the root node of the scene, which has other Physics Bodies as children. This doesn't work properly : The collision point seems to be off and it just detects a collision once everytime I run the scene.
Any ideas?

Thanks alot for all answers!

Greetings, Footurist

in Engine by (840 points)

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