+1 vote


I have an Area2D, that's inside a CanvasLayer, because I don't want it to be affected by the camera. Then I set the space for the Area2D, which is the root node of the scene, which has other Physics Bodies as children. This doesn't work properly : The collision point seems to be off and it just detects a collision once everytime I run the scene.
Any ideas?

Thanks alot for all answers!

Greetings, Footurist

asked Feb 2, 2018 in Engine by Footurist (830 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.