+1 vote

So,

I have an Area2D, that's inside a CanvasLayer, because I don't want it to be affected by the camera. Then I set the space for the Area2D, which is the root node of the scene, which has other Physics Bodies as children. This doesn't work properly : The collision point seems to be off and it just detects a collision once everytime I run the scene.
Any ideas?

Thanks alot for all answers!

Greetings, Footurist

in Engine by (840 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.