+3 votes

How do I detect when the game itself loses or gains focus (user alt-tabbed, user switched to other window, etc.)?

in Engine by (287 points)

1 Answer

+8 votes
Best answer
func _notification(what):
    if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
        print("focus in")
    elif what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
        print("focus out")
by (9,662 points)
selected by

This is not working on the HTML5 exported version of my game.

Any workaround?

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