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So, I set up a common set of ParllaxLayers in a ParallaxBackground. Then I set one of them to ignore Camera2D zoom, which it kind of does, but instead it weirdly translates when zoom happens. I want it to follow the payer Camera2D, but not react at all to zoom.

The vertical translation can be fixed by setting motion scale y to zero, but not the horizontal one, because I want it to move with the player.
The Camera2D zooms out when the ball (player) reaches a certain height.
The layer in question is "mountains".

Project : https://files.fm/u/4hm5mawd

Thanks for all answers.
Greetings, Footurist

asked Jan 30, 2018 in Engine by Footurist (832 points)

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