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Asked By | dodgyville |
Hi,
i have a Label inside a Control. In my game I scale the control to 25%. This correctly scales the label but the text is difficult to read. Is there a setting to make it cleaner? I have turned on Filter in the Font editor which appears to help but is not much better.
Here’s an example:
Have you tried the font oversampling option in the project settings?
See: Godot 3.0 is out and ready for the big leagues
But I am not sure if this would be the best way to go…
rolfpancake | 2018-01-30 11:57
I’m having a lot of trouble with this too. Fonts will render fine in the Godot editor when scaled down but not when the game is run. I tried oversampling too.
dameyawn | 2018-04-26 20:36