+1 vote


i have a Label inside a Control. In my game I scale the control to 25%. This correctly scales the label but the text is difficult to read. Is there a setting to make it cleaner? I have turned on Filter in the Font editor which appears to help but is not much better.

Here's an example:
no anti-aliasing

in Engine by (204 points)

Have you tried the font oversampling option in the project settings?
See: https://godotengine.org/article/godot-3-0-released#oversampling

But I am not sure if this would be the best way to go...

I'm having a lot of trouble with this too. Fonts will render fine in the Godot editor when scaled down but not when the game is run. I tried oversampling too.

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