Looping Audio

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:bust_in_silhouette: Asked By drezgames

The manual says you can set looping on import:

Where is this? I use an AudioStreamPlayer, I can load a file and that works. But I’m not seeing where I can control looping?

I am not sure about Godot 3.0 but doesn’t

yourAudioStream.set_loop(true) 

work (in script of course)?

SingingApple | 2018-01-30 11:46

yes, this will work too. thx.

drezgames | 2018-01-30 18:10

:bust_in_silhouette: Reply From: mateusak

In the FileSystem tab select the audio file, then go to the Import tab > Loop

Ahhh… sigh. Right there in yo face boyeeee! And I didn’t even see it. I guess the excitement of trying it out blinded me. Thx man!

drezgames | 2018-01-30 16:56