Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Footurist |
So, I set up a common set of ParllaxLayers
in a ParallaxBackground
. Then I set one of them to ignore Camera2D zoom
, which it kind of does, but instead it weirdly translates
when zoom happens. I want it to follow the payer Camera2D
, but not react at all to zoom
.
The vertical translation
can be fixed by setting motion scale y
to zero, but not the horizontal
one, because I want it to move with the player.
The Camera2D zooms out
when the ball (player) reaches a certain height.
The layer in question is “mountains”.
Project : https://files.fm/u/4hm5mawd
Thanks for all answers.
Greetings, Footurist