So, I set up a common set of
ParllaxLayers in a
ParallaxBackground. Then I set one of them to ignore
Camera2D zoom, which it kind of does, but instead it weirdly
translates when zoom happens. I want it to follow the payer
Camera2D, but not react at all to
vertical translation can be fixed by setting
motion scale y to zero, but not the
horizontal one, because I want it to move with the player.
Camera2D zooms out when the ball (player) reaches a certain height.
The layer in question is "mountains".
Project : https://files.fm/u/4hm5mawd
Thanks for all answers.