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Working on a GPU fluid simulation:


It uses multiple viewports to hold the state of the fluids velocity, pressure, and divergence. In order to add solid objects that interact with the fluid, i need to be able to draw CanvasItems from my main viewport in the velocity and pressure viewports as well. I could create a copy of every node I want to draw and then sync their positions and data through scripts, but I'm hoping there's a better way.

asked Jan 29, 2018 in Engine by Smellyhobo101 (58 points)

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