Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ZeBirosca | |
Old Version | Published before Godot 3 was released. |
English isn’t my native language, sorry for any spelling mistakes.
I have a project I’m working on that I want to use 320x200 as the rendering resolution and then scale to others screen resolutions like 800x600.
This was my initial solution:
So I’ve noticed that everything worked just fine when my assets were centered with the viewport, but when I moved their positions a little bit things become a little messy:
I wanted the result on the right side of the image, where everything looked pixel perfect, even when I move my assets position, but that didn’t happened.
There’s a way to solve this problem?
Have you tried enabling Rendering → Quality → 2D → Use Pixel Snap in the Project Settings?
Calinou | 2018-01-29 13:05
Thank you, I enabled it and now it’s working.
ZeBirosca | 2018-01-29 15:48