Best way to scale lower resolution projects? (Godot 3.0)

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:bust_in_silhouette: Asked By ZeBirosca
:warning: Old Version Published before Godot 3 was released.

English isn’t my native language, sorry for any spelling mistakes.

I have a project I’m working on that I want to use 320x200 as the rendering resolution and then scale to others screen resolutions like 800x600.

This was my initial solution:
enter image description here
So I’ve noticed that everything worked just fine when my assets were centered with the viewport, but when I moved their positions a little bit things become a little messy:
enter image description here

I wanted the result on the right side of the image, where everything looked pixel perfect, even when I move my assets position, but that didn’t happened.

There’s a way to solve this problem?

Have you tried enabling RenderingQuality2DUse Pixel Snap in the Project Settings?

Calinou | 2018-01-29 13:05

Thank you, I enabled it and now it’s working.

ZeBirosca | 2018-01-29 15:48