Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Lulink | |
Old Version | Published before Godot 3 was released. |
Godot acts like I’m aiming higher than where my cursor actually is. I think it’s linked to the window border because I had similar problem in other softwares, namely LibreOffice and Minecraft. In the first, using the Windows 8 compatibility pack fixed it and using full-screen mode in the later removed the border, thus fixing the problem.
If you are using display scaling above 100%, try overriding the Godot executable’s scaling mode. You can do so by right-clicking the Godot executable, choosing Properties then Compatibility, then forcing the display scaling mode to Application, then starting Godot again.
Calinou | 2018-01-29 13:07
I’ve already done this. It just lets Godot scale itself, preventing it from zooming in and getting a blurry result. It doesn’t help however with the window border and the cursor missalignment.
Lulink | 2018-01-29 18:53