0 votes

Godot acts like I'm aiming higher than where my cursor actually is. I think it's linked to the window border because I had similar problem in other softwares, namely LibreOffice and Minecraft. In the first, using the Windows 8 compatibility pack fixed it and using full-screen mode in the later removed the border, thus fixing the problem.

asked Jan 28, 2018 in Engine by Lulink (18 points)

If you are using display scaling above 100%, try overriding the Godot executable's scaling mode. You can do so by right-clicking the Godot executable, choosing Properties then Compatibility, then forcing the display scaling mode to Application, then starting Godot again.

I've already done this. It just lets Godot scale itself, preventing it from zooming in and getting a blurry result. It doesn't help however with the window border and the cursor missalignment.

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