So in my project, I'm creating a mesh using SurfaceTool and then assigning it to a MeshInstance. But what I'd like to know is what I need to do in order to be able to make my player collide with it.
My player is a KinematicBody with a simple capsule mesh and CollisionShape.
Do I need to generate a CollisionShape for my mesh to be collidable as well? The documentation says that CollisionShape is an "Editor-only helper", does that mean that I'm not supposed to create it programmatically?
Please excuse me if this is a stupid question, I'm just getting started with Godot and I ran into a wall here and couldn't find anything online.
I'm using Godot 3.0-rc3