Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | behelit | |
Old Version | Published before Godot 3 was released. |
Hello! I’m starting to wrap my head around Area2d and it seems to be the perfect type of collision detection for my game. However, I’m running into a weird issue. Before export, the output of get_overlapping_bodies when touching a wall is always [TileMap:680]. However, after export, the value changes and it breaks my script. Three questions:
- Why is this happening?
- Is there a way to force consistent output before and after export?
- Is there a way to detect an object’s group name with Area2d?