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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
StateOff |
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Old Version |
Published before Godot 3 was released. |
In Godot 3.0 I want to render a Sprite3D without any effect from lights.
I tried “Convert to Linear” but the result is always slightly off.
Is there a way to achieve this?
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Reply From: |
StateOff |
I can answer my own question now.
I had to set sRGB to enabled in the texture importer. Than it will work.
Hey, sorry i am having the same problem, where on the Godot inspector do you find “sRGB”? is it on the 3d sprite? the node? etc.?
siten0308 | 2019-02-11 05:26
Importer means you have to select the texture on the FileSystem, then in the Import tab under flags you will find the Srgb options.
StateOff | 2019-02-13 05:21