0 votes

In Godot 3.0 I want to render a Sprite3D without any effect from lights.

I tried "Convert to Linear" but the result is always slightly off.

Is there a way to achieve this?

in Engine by (23 points)

1 Answer

+1 vote
Best answer

I can answer my own question now.

I had to set sRGB to enabled in the texture importer. Than it will work.

by (23 points)

Hey, sorry i am having the same problem, where on the Godot inspector do you find "sRGB"? is it on the 3d sprite? the node? etc.?

Importer means you have to select the texture on the FileSystem, then in the Import tab under flags you will find the Srgb options.

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