Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Footurist | |
Old Version | Published before Godot 3 was released. |
What may cause this?
Of course it’s also happening when enabling at start of runtime, but then it’s not noticable, logically. All nodes have accurate positions, that’s not the cause. I also have a parallax background, that contains also a hud (Node2D).
Thanks for all your answers!
Greetings, Footurist
I think I have the same issue. If you found the sollution please let me know.
Blastblood | 2018-11-02 16:25