Good solution for quickly creating collision shapes?

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:bust_in_silhouette: Asked By Footurist
:warning: Old Version Published before Godot 3 was released.

Hello,

Godot seems extremely powerful so far, but one thing I found myself wishing for is a quick way to create or import collision shapes. There was an exporter for Physics Editor on GitHub, but it’s not working with Godot 3.0. If one needs multi-part detection, then things quickly get very time-consuming.

Thanks alot for all answers!
Greetings, Footurist

you can create collision shape in editor for 2d.
Physics introduction — Godot Engine (latest) documentation in English
are you looking for something else?

volzhs | 2018-01-23 22:50

there are tools for creating/modifying polygon when you select CollisionPolygon2D node.
does it help?

volzhs | 2018-01-23 22:59

My goodness, I didn’t realize you could draw ONLY on the CollisionPolygon2D. I checked for drawing on actual Shape2D resources and then I just ended up thinking it’s not a feature. Thanks so much!

BTW : How can I mark a question as answered here?

Footurist | 2018-01-23 23:02

:bust_in_silhouette: Reply From: volzhs

there are tools for creating/modifying polygon when you select CollisionPolygon2D node.

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