Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Footurist | |
Old Version | Published before Godot 3 was released. |
Hello,
Godot seems extremely powerful so far, but one thing I found myself wishing for is a quick way to create or import collision shapes. There was an exporter for Physics Editor on GitHub, but it’s not working with Godot 3.0. If one needs multi-part detection, then things quickly get very time-consuming.
Thanks alot for all answers!
Greetings, Footurist
you can create collision shape in editor for 2d.
Physics introduction — Godot Engine (latest) documentation in English
are you looking for something else?
volzhs | 2018-01-23 22:50
there are tools for creating/modifying polygon when you select CollisionPolygon2D
node.
does it help?
volzhs | 2018-01-23 22:59
My goodness, I didn’t realize you could draw ONLY on the CollisionPolygon2D. I checked for drawing on actual Shape2D resources and then I just ended up thinking it’s not a feature. Thanks so much!
BTW : How can I mark a question as answered here?
Footurist | 2018-01-23 23:02