0 votes

Hello,

Godot seems extremely powerful so far, but one thing I found myself wishing for is a quick way to create or import collision shapes. There was an exporter for Physics Editor on GitHub, but it's not working with Godot 3.0. If one needs multi-part detection, then things quickly get very time-consuming.

Thanks alot for all answers!
Greetings, Footurist

in Engine by (840 points)

you can create collision shape in editor for 2d.
http://docs.godotengine.org/en/latest/learning/features/physics/physics_introduction.html#collisionpolygon2d
are you looking for something else?

enter image description here

there are tools for creating/modifying polygon when you select CollisionPolygon2D node.
does it help?

My goodness, I didn't realize you could draw ONLY on the CollisionPolygon2D. I checked for drawing on actual Shape2D resources and then I just ended up thinking it's not a feature. Thanks so much!

BTW : How can I mark a question as answered here?

1 Answer

+3 votes
Best answer

enter image description here

there are tools for creating/modifying polygon when you select CollisionPolygon2D node.

from comment

by (9,712 points)
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