Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | literalcitrus | |
Old Version | Published before Godot 3 was released. |
Is there any way to modify the ambient light of specific areas of a scene in Godot 3.0 RC2? I want to be able to light up a square room independently of other parts of the scene. Ideally I want to modify ambient light rather than using an omni or spot light so that it’s consistently lit.