0 votes

Player is a kinematic body, the wall is a static body...

i use a raycast2d as a child node from the player node to detect wall collisions...

but how can i avoid the player from stick to a wall when jumping and make it stop...?

in Engine by (17 points)

What version of Godot are you using?

im using 2.1

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories