Wall Detection

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Alex Night
:warning: Old Version Published before Godot 3 was released.

Player is a kinematic body, the wall is a static body…

i use a raycast2d as a child node from the player node to detect wall collisions…

but how can i avoid the player from stick to a wall when jumping and make it stop…?

What version of Godot are you using?

literalcitrus | 2018-01-23 04:48

im using 2.1

Alex Night | 2018-01-26 04:09