Trying to make a character skip a distance by pressing a button. Example code:
The translate function is supposed to work in local co-ordinates, but it seems to move the character along the global Z axis.
I'm using Godot 3.0, which has the translateobjectlocal() function as well, but I have the same problem with it.
I tried combining things with Basis, including using get_transform().basis, no functional result.