How to pick a rigid body, lift it, move it and then release (drop) it in game in 3D?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By icqqq
:warning: Old Version Published before Godot 3 was released.

Dear all,
I would like to know if there is any physic handler to pick, lift, move, drop the rigid body in Godot 3D?

If not, is there any idea to implement such physic handler?

Thank you.