Hello Godot Experts,
We're building a 2D game that uses PNGs for backgrounds. The frame of the game is normally 2200x1600, but I wanted to have one scene that pans across a wider background (8000 x 1600). When I tried to load the larger PNG into my existing project, it rendered like this:
Godot PNG weirdness
detail
should look like this
Does this have something to do with my Project Settings? The original PNG seems fine so it appears to be something Godot is doing with it.
Side question: if this turns out to be an unsuccessful way to make a wider background, what's the best practice for making a wider background scroll in only one scene?