Isometric and thin walls

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By bartorex
:warning: Old Version Published before Godot 3 was released.

How would I implement isometric thin walls like this: https://www.youtube.com/watch?v=sNRFiHB6wgA

That is using only one wall tile that’s getting flipped, placed on the edges and form corners naturally, hence no need for extra corner sprites in each direction.