Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | bartorex | |
Old Version | Published before Godot 3 was released. |
How would I implement isometric thin walls like this: https://www.youtube.com/watch?v=sNRFiHB6wgA
That is using only one wall tile that’s getting flipped, placed on the edges and form corners naturally, hence no need for extra corner sprites in each direction.