I created some assets in Illustrator and tried to use them as a sprite in godot.
But they look ugly, because there is some white stroke around them.
Here is an enlarged screenshot to show you what I mean.
Here is how the same part of the asset looks in Photoshop.
I exported the asset in Illustrator as PNG 24. I used the Blend Mode "Mix" and Godot version 2.1.4 stable.
My guess is that is has to to with partial transparent pixels (I dont know what the actual term for that is, sorry). It seems to me that godot mixes them with white instead of the color that actual is in the background of the asset.
What can I do about that? Is the format of my export incompatible with godot?