Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Grosskopfgames | |
Old Version | Published before Godot 3 was released. |
I’m new to this Question of Licences, but a lot of open source Projects use GPL and it’s incompatible with MIT and the whole Audioserver had to be written new in MIT because of stuff only being avaliable under incompatible Licences, so i ask myself, why are the Developers working so hard on keeping it as MIT licensed? Would the possible usage of GDNative as a way to make Changes to the Engines Code a bit without touching the Code make it possible to move to GPL without restricting the Game Developer’s rights too much? Sorry if this sounds rude, i’m just curious.
incorrect. you can sublicense MIT into GPL.
hungrymonkey | 2018-01-10 20:42