Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nico_fr | |
Old Version | Published before Godot 3 was released. |
Hi, I’m new on Godot 3D, and like it already.
I’m facing a stopping problem ; the geometry I create using meshinstance (new cube or new plane, etc) are all black and not easily visible. although I have added an Omnilight…
It’s probably a simple problem of texture or some clever parameter I forgot to specify. and I couldnt find a simple answer even after several hours of research…
I would be gratefull if someone could help me with this blocking issue.
and also I’m probably not the only one beginner concerned, therefore it could be useful for the developpers to consider using default parameters that would allow a clear view of the newly created meshinstances. (if that’s possible of course).
Thanks for your answer.
can you show the scene setup and material details?
eons | 2018-01-09 02:47
How could I provide this information ? …
basically I just created a new project, added a meshinstance node, and chose a shape (cube or else). and added an omnilight. no specific parameters added.
and I’m on a Linux OS (debian type).
I’ll try to join in the question a picture of the screen if that can help. (not so easy to do actually…)
Nico_fr | 2018-01-09 22:22
Hi Eons
I attach here the screen captures, and hopefullly the informations you want are visible.
otherwise I can make new pictures, now that I know how to do.
Thanks
details of configuration
and details of materials
Nico_fr | 2018-01-13 23:23
GoDot may not recognize the textures of the imported mesh.
razah | 2018-01-19 17:39