Hi, I'm new on Godot 3D, and like it already.
I'm facing a stopping problem ; the geometry I create using meshinstance (new cube or new plane, etc) are all black and not easily visible. although I have added an Omnilight...
It's probably a simple problem of texture or some clever parameter I forgot to specify. and I couldnt find a simple answer even after several hours of research..
I would be gratefull if someone could help me with this blocking issue.
and also I'm probably not the only one beginner concerned, therefore it could be useful for the developpers to consider using default parameters that would allow a clear view of the newly created meshinstances. (if that's possible of course).
Thanks for your answer.