Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | radubolovan | |
Old Version | Published before Godot 3 was released. |
Hello,
Regarding performance, how important is to have a mesh made only from triangles vs. a mesh made from triangles, quads, etc when using Godot 3.0?
I have no idea if this question is related to Godot or not.
However, is it better if I triangulate faces before exporting from Blender or is the same thing if I leave the mesh as it is?
If “yes” would be the answer, what is the difference between triangulate the faces in Blender before exporting and triangulate the faces when exporting by checking “Triangulate Faces” using “Wavefront” exporter or checking “Triangulate” using “Better Collada” exporter?
Best regards,
Radu