Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Megasoft78 | |
Old Version | Published before Godot 3 was released. |
Hi,
I’m working on a little word game using Godot 2.1.4.
I’m planning to release it to Android and iOS.
I did release other games using other game engines (libgdx and Unity) and I always catch the unexpected errors and send them to my server with the stack trace to be able to analyze them and fix the issues as quick as possible.
In Java (libgdx) and in c# (Unity) I have a central way to catch unhandled exception and send the stack trace with a http request to my server.
How can I do a similar thing in Gdscript? I know Gdscript doesn’t support exception. Would be possible to create a module that attach to Gdscript error log and send back a signal to Gdscript when and error occur so I can send it to my server?
It’s quite critical for me because it’s impossible to write a game bug free and even with a lot of testing I’m sure users will experience issues.
Any idea on how to solve this problem?