Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Dahaarl | |
Old Version | Published before Godot 3 was released. |
Hey !
I’m messing with some Rigidbodies this week and trying to set an object position on x with the mouse and an offset where the click is done.
With the last KidsCanCode’s video about Rigibodies, I understand that I should use _integrate_forces(state)
instead of _physics_process
but I still can’t do what I want.
My problem is that the object follows the mouse click with the offset but it switch between positive and negative value (from the mouse I think) making my object glitching !
So here’s my code to put on a Rigidbody2D:
extends RigidBody2D
func _integrate_forces(state):
var mouse = get_global_mouse_position()
var object_position = state.get_transform()
# GET VECTOR BETWEEN MOUSE AND OBJECT
var offset = object_position.origin - mouse
# ADD THE OFFSET
object_position.origin.x = (mouse.x - offset.x)
if Input.is_action_pressed("mouse_click"):
state.set_transform(object_position)
can you upload demo project or gif animation of your problem.
razah | 2018-02-10 18:54