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When developing with the Xamarin framework, Xamarin Studio seems to have some options to AOT compile C# and apply LLVM optimizations, also Visual Studio seem to have those although hidden from the UI. Enabling those options supposedly would reduce the startup time of the application and make it harder to decompile, so I was wondering whether something like that is also available for Godot when developing in C#.

in Engine by (33 points)

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