Blender animations compatibility with Godot 3.0 using gltf export!

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:bust_in_silhouette: Asked By Joe0239
:warning: Old Version Published before Godot 3 was released.

If “Action Strips” animation was attached to an object in Blender, if the user exported it using gltf export, would Godot be able to use the action strips?

:bust_in_silhouette: Reply From: Brinux

I just tried it. The Khronos gLTF exporter from Blender 2.79 doesn’t automatically export the action strips.

The Better Collada exporter DOES export the action strips into the automatically created animation player node under your blender object.