Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Qws | |
Old Version | Published before Godot 3 was released. |
As you can see in the printscreen I have lines/gaps between Tiles in my project, I’ve no idea how to deal with it.
I’ve made the tiles in 128x128 and 64x64 in Illustrator, and in Godot tile i’ve setted it also 64x64. Yet there are gaps between them?
I’ve disabled all filters and increasing sizes of the original assets cause other problems. I’ve replicated project in Godot 3 and issue seems less, but the small 64x64 tiles still have gaps.
Bigger resolution: bigger image
Use 1 pixel grid snap, and zoom into the gap. What do you see?
Artium Nihamkin | 2018-01-01 22:02
did you try 2d pixel snap
option at project setting?
volzhs | 2018-01-02 01:55
Are you sure that the squares were created with solid uniform color right to the edge? It looks like what would happen if the squares were created with anti-alias enabled.
Have you tried placing two squares adjacent in your graphics editor to see if you have the issue?
Michael Paul | 2018-01-02 02:19
Can you show screen of where I can find “grid snap” option?
Qws | 2018-01-02 08:49
I can’t find the “2d pixel snap” option at Project Settings.
Qws | 2018-01-02 08:50
I’ve not changed any settings, but if I zoom in it looks like this: https://i.imgur.com/9X6mB2j.png It looks kinda off… I don’t know why it’s like this.
Qws | 2018-01-02 08:55