+3 votes

In Godot 2.1.X
there is SamplePlayer I can put all my sfx
make is singleton and call it

In Godot3.0
do I have to create all the AudioStreamPlayer node for my sfx?

in Engine by (50 points)

I believe Juan mentioned on facebook that a SampleList for AudioStreamPlayer would be ideal. However, for now you can just create 5-10 AudioStreamPlayer nodes and cycle through them in a function .play("xxx"), check which one isn't currently playing, to mimick the polyphony effect. Have to keep them tracked in a playlist array (what I do until a native fix is implemented)

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