Here's the thing. I have an object that constantly emits particles. At some point in my game I want to hide the object (with particles as well) which I do by setting its modulate.a (alpha) to 0. (I'm using Godot 3.0). After some time I want to make the object visible again and I do it by setting modulate.a to 1.
The problem is that the particles stayed in the same state they were when I hid the object.
I tried setting the alpha to 0.01 which works fine, but the object is still barely visible in some scenarios.
My guess is that particles system (and probably everything else) freezez when not visible. How do I disable this freezing/pausing?