Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | swipis | |
Old Version | Published before Godot 3 was released. |
hello everyone!
Happy New Year first ! So my question is how to create and import collision shape for kinematicbody in 3D from blender. I know you will say use better collada exporter and -col or -colonly. I exported my model and collision shape (used -col and -colonly) with better collada exporter, and when I importing to Godot I can’t use this collision shape because bullet physic engine not supporting concavePolygonShape to be kinematic.
So how can I export collision shape from blender to Godot that can I use with kinematic node?
here is the warning I getting:
error: this shape is not supported to be kinematic
source: modules/bullet/rigid_body_bullet.cpp:241
function: copyAllOwnerShapes
Thank you in advance!