Can somebody please help me set up "Native Library" so I can use C++ in Godot 3.0?

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:bust_in_silhouette: Asked By Joe0239
:warning: Old Version Published before Godot 3 was released.

I really want to use C++ but I don’t really know how to set up Native Library.

? There isnt that many advantages to c++ for scripting.

GitHub - godotengine/godot-cpp: C++ bindings for the Godot script API

GitHub - godotengine/godot-headers: Headers for the Godot API supplied by the GDNative module.

look at the readMe for those two project.

you need to compile them both to use it

you can test your bindings and compile these example projects

https://github.com/GodotNativeTools/GDNative-demos/tree/master/cpp/kinematic_character

hungrymonkey | 2017-12-29 16:46

I just like low level languages a lot. I might actually use Rust though once when Godot supports it as it is easier to code in it and it is faster than C++.

Joe0239 | 2018-04-01 10:27

:bust_in_silhouette: Reply From: JoshNinetySeven

This tutorial helped me a lot:

Thanks mate for the help :slight_smile:

Joe0239 | 2018-04-01 10:26