Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Joseph Catrambone | |
Old Version | Published before Godot 3 was released. |
I have a sample video here:
https://i.imgur.com/2QMKdus.mp4
I capture the mouse cursor as soon as my game starts, but for some tasks (like working in the in-game puzzle screen) require the use of a cursor. When those pop up I release the focus and set MOUSE_MODE_VISIBLE. Unfortunately, the cursor is left as the spinner. Is there a way to avoid this?