How do you prevent an object from reflecting so much light in Godot 3.0?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Joe0239
:warning: Old Version Published before Godot 3 was released.

The object seems to be reflecting both the sun light and the default sky. How do I change the amount light reflection that happens?

try this.
adding new WorldEnvironment and changing Background Mode to something else like Custom Color.

volzhs | 2017-12-26 05:22

May I know what is the “Background Mode” exactly and how would I change that?

Joe0239 | 2017-12-26 12:03

it’s inside in WorldEnvironment node

volzhs | 2017-12-26 16:06

enter image description here

This is all I see for the WorldEnvironment properties Where do I go to make changes to the Background Mode?

Joe0239 | 2017-12-26 23:07