+1 vote

how to get root node using gdscript?
this code doesn't work anymore in godot 3.0

get_tree().get_root().get_visible_rect().size

in Engine by (49 points)
edited by

what are you trying to do?
getting viewport size?

func _ready():
    print(get_tree().get_root().get_visible_rect().size)

this code works as expected with godot 3.0 in my case.

Sorry for the late reply

I'm getting viewport size.
yes.

Strange This code now working! must be typo :D

Should i delete this post?

don't have to :)

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