How do you stop a KinematicBody2D from shaking during collision?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Zero
:warning: Old Version Published before Godot 3 was released.

Example, when you have two KinematicBody2D trying to go through each other using move() , they will start shaking when they keep colliding.

Is there any way to stop this shaking without having to use a RigidBody2D?

Do you want them to collide with each other?
Otherwise you could slide them or just stop them.

DodoIta | 2017-12-26 11:22