0 votes

Example, when you have two KinematicBody2D trying to go through each other using move() , they will start shaking when they keep colliding.

Is there any way to stop this shaking without having to use a RigidBody2D?

in Engine by (90 points)

Do you want them to collide with each other?
Otherwise you could slide them or just stop them.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.