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Old Version | Published before Godot 3 was released. |
Example, when you have two KinematicBody2D trying to go through each other using move() , they will start shaking when they keep colliding.
Is there any way to stop this shaking without having to use a RigidBody2D?
Do you want them to collide with each other?
Otherwise you could slide them or just stop them.
DodoIta | 2017-12-26 11:22