Problem collision trigger 3d

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:bust_in_silhouette: Asked By mcmurdo_091
:warning: Old Version Published before Godot 3 was released.

Hi, I 'm new and I 'm godot engine testing theme 3d collisions, my question is:

I want my character to detect the collision with a bucket but to pass through using trigger , I am using this order to do my scene:

StaticBody
mesh(cube)
CollisionShape(BoxShape-trigger(True))

Player(KinematicBody)
mesh(character)
collisionShape(BoxShape)

the problem is that my persoje hits the bucket like a wall … could you please tell me how to use trigger in 3d … first of all thank you very much

:bust_in_silhouette: Reply From: Mohammad Hadi Aliakb

I don’t know how to do it with staticBody , why don’t you use areas?

thank you very much , I did use areas :slight_smile:

mcmurdo_091 | 2016-02-24 14:01