Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | mcmurdo_091 | |
Old Version | Published before Godot 3 was released. |
Hi, I 'm new and I 'm godot engine testing theme 3d collisions, my question is:
I want my character to detect the collision with a bucket but to pass through using trigger , I am using this order to do my scene:
StaticBody
mesh(cube)
CollisionShape(BoxShape-trigger(True))
Player(KinematicBody)
mesh(character)
collisionShape(BoxShape)
the problem is that my persoje hits the bucket like a wall … could you please tell me how to use trigger in 3d … first of all thank you very much